NickBusey.com

Technical person from Boulder, CO

tor_ssh.sh - One command to enable SSH access via Tor to any Ubuntu server.

2019-03-01 Code
At Grownetics we install onsite servers at our clients’ facilities so they can continue to use the system, even if their internet goes out. These servers have fail over connections, and may change connection at any time, and due to the onsite nature of things, we may not be able to have ports forwarded or expect there to be a static IP. In these cases a VPN is a nice thing to have, and we use Tinc for this. Continue reading

Simplest Journal Solution

2019-01-29 Code
This is my simple journal solution. Put the code belowe in your ~/.zshrc or ~/.bashrc Type a j from a terminal, type some notes, save and exit. The script creates a file in the format of ~/journal/2019/01-29.md and automatically pushes it to git. EDITOR=vim journal() { mkdir -p ~/journal/`date +%Y` $EDITOR ~/journal/`date +%Y`/`date +%m-%d.md` (cd ~/journal/; git pull; git add *; git commit -a -m "Update `date +%Y-%m-%d`"; git push) } alias j=journal Easy, simple, effective. Continue reading

Sniffing one's own farts: Moving from GitHub to Gitlab

2018-09-04 Code

I recently announced a new side project of mine, HomelabOS on Reddit.

There was a lot of great feedback, and then there was the hilarious comment in the screenshot.

oh god...one of those people that moved to gitlab to 'send a message'.

OP sounds like the kind of person that sniffs their own farts

While I do enjoy the occassional whiff of gourmet flatulence, I thought I would address my actual motivations behind moving my projects from GitHub to GitLab.

Continue reading

Slither Bots - How I built a series of JavaScript snippets to play Slither.io for you

2018-08-22 Code

Slither Bots is a series of scripts I created that automate playing the web-based game Slither.io in increasingly complicated ways.

Slither.io is a multiplayer version of the classic Worm game. You hit other snakes, you lose, they hit you, they lose. Once a worm dies, it drops a bunch of food that can be slurped up by the survivors (or anyone else) and can double or triple a player’s size in a second or two.

I started very simply, and added layers of complexity one after another, saving them each as a separate generation.

Continue reading

Papyrto - A simple paper based strategy game based on Quarto

2018-08-12 Projects
8 months or so ago I designed a paper adaptation of the board game, Quarto. I call it Papyrto. Papyrus (Paper) + Quarto = Papyrto. Invented by Swiss mathematician Blaise Müller in 1991, Quarto is a simple game with interesting rules. There are 16 game pieces, each with 4 distinct attributes; tall or short, light or dark, round or square, and solid or hollow. So my design had to have a similar set of ‘pieces’ with a different set of 4 distinct attributes. Continue reading
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